TFT 18.2 Patch Notes
Uses the 18.2 values verified on September 5, following the 18.1d hotfix.
Uses the 18.2 values verified on September 5, following the 18.1d hotfix.
Champions 28
- AdjustmentAkali - 18.2 valuesMaximum Mana 25
Details
Current 1-star ability: Adaptor (AD scaling): Throw a volley of kunai at the target, dealing 155 (AD/AP scaling) physical damage. If the target is Burning, deal an additional 35 (AD scaling) damage. Adaptor (AP scaling): If the Ability kills, cast it again.
- AdjustmentLeona - 18.2 valuesHealth 750; Starting Mana 30; Maximum Mana 90
Details
Current 1-star ability: Passive: Start combat with 60 (AP scaling) bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 60 Armor magic damage and Stunning them for 1.5 seconds.
- AdjustmentPebbles - 18.2 valuesAttack Damage 35; Starting Mana 30; Maximum Mana 70
Details
Current 1-star ability: Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160 (AP scaling) magic damage to them and reduce their Magic Resist by 3. Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
- AdjustmentKayle - 18.2 valuesAttack Damage 10
Details
Current 1-star ability: Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 62 (AP scaling) bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 40 (AP scaling) magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist
- AdjustmentWarwick - 18.2 valuesAttack Damage 45
Details
Current 1-star ability: Bite the current target, dealing 215 (AD scaling) physical damage and healing for 20% (AP scaling) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
- AdjustmentDiana - 18.2 valuesMaximum Mana 30
Details
Current 1-star ability: Gain 100 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 55 (AP scaling) magic damage.
- AdjustmentKha'Zix - 18.2 valuesHealth 950; Attack Damage 40
Details
Current 1-star ability: Leap to the farthest enemy within 3 Hexes, dealing 285 (AP scaling) magic damage. If they have no adjacent allies, deal 310 (AP scaling) magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
- AdjustmentMama Beak - 18.2 valuesAttack Damage 55
Details
Current 1-star ability: Summon 4 untargetable Tiny Beaks nearby for 5 (AP scaling) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22 (AD scaling) physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2.
- AdjustmentMaster Yi - 18.2 valuesAttack Damage 62
Details
Current 1-star ability: Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor (AD scaling): Double Strikes grant 15% (AP scaling) stacking Attack Speed. Adaptor (AP scaling): Double Strikes deal bonus damage and heal.
- AdjustmentRengar - 18.2 valuesAttack Speed 0.75
Details
Current 1-star ability: Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 (AD scaling) physical damage. Then heal for 60 (AP scaling), increased to up to 120 (AP scaling) based on their missing Health.{Augment.Variant.RivalsAugment.AbilityTooltip}
- AdjustmentBrambleback - 18.2 valuesAttack Damage 115
Details
Current 1-star ability: Passive: When the target dies, leap at the next target, dealing 170 (AD scaling) physical damage. Active: Gain 80% Attack Damage for 8 seconds. During this time ignore 40% (AP scaling) Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
- AdjustmentNidalee - 18.2 valuesMaximum Mana 45
Details
Current 1-star ability: Adaptor (AP scaling): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170 (AP scaling) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 300 (AP scaling) magic damage. Adaptor (AD scaling): Transform into a Melee cougar Assassin that swipes enemies.
- AdjustmentAshe - 18.2 valuesRange 5
Details
Current 1-star ability: Fire an arrow through the most enemies in a line that deals 465 (AD scaling) physical damage, reduced by 80% per enemy hit (minimum 20%). The arrow leaves a trail for 4 seconds that deals 7 (AD/AP scaling) + 2% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed
- AdjustmentDraven - 18.2 valuesRange 5
Details
Current 1-star ability: Passive: Attacks target random enemies in range and apply a bleed that deals 140 (AD scaling) physical damage over 12 seconds. Every attack has a 12% (AP scaling) chance to deal 50% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 (AD scaling) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 (AD scaling) physical damage to enemies hit.
- AdjustmentLux - 18.2 valuesRange 5
Details
Current 1-star ability: Passive: On cast, all allies that share a trait with Lux gain 3 (AP scaling) mana. Active: Fire a laser towards the largest group of enemies that deals 355 (AP scaling) magic damage, reduced by 25% for each enemy hit.
- AdjustmentElder Dragon - 18.2 valuesArmor 75; Magic Resist 75
Details
Current 1-star ability: Passive: Attacks deal 75% damage to enemies adjacent to the target. Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 seconds, gain 15% Omnivamp, and Ignite them for 3 seconds. Ignited enemies take 2% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it. Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 (AD/AP scaling) physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 seconds. Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
- AdjustmentMaokai - 18.2 valuesHealth 1150; Starting Mana 30; Maximum Mana 90
Details
Current 1-star ability: Passive: After every 650 damage blocked, a sapling jumps towards a nearby enemy and deals 81 (Health scaling) magic damage. On death, 3 saplings jump out. Active: Deal 69 (Health scaling) magic damage to target and restore 330 (AP scaling) + 10% missing Health.
- AdjustmentCamille - 18.2 values
Details
Current 1-star ability: Slice the target for 170 (AD/AP scaling) physical damage and gain 60 Shield for 2 seconds.
- AdjustmentVarus - 18.2 values
Details
Current 1-star ability: Wind up, then fire an arrow at the most enemies in line with the target. It deals 445 (AD/AP scaling) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
- AdjustmentVeigar - 18.2 values
Details
Current 1-star ability: Launch a giant blast at the target that deals 175 (AP scaling) magic damage, increased to 265 (AP scaling) if they're below 30% max Health. If they die, permanently gain 3% Ability Power. Current bonus: tracked in combat (AP scaling)
- AdjustmentLeBlanc - 18.2 values
Details
Current 1-star ability: Passive: After player combat, your strongest LeBlanc has a 10% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 260 (AP scaling) magic damage and 100 (AP scaling) to adjacent enemies.
- AdjustmentYunara - 18.2 values
Details
Current 1-star ability: Dash, then launch an orb at the current target that deals 170 (AD/AP scaling) physical damage and splits, dealing 59.5 (AD/AP scaling) physical damage to 2 nearby enemies.
- AdjustmentAzir - 18.2 values
Details
Current 1-star ability: Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43 (AP scaling) magic damage per attack.
- AdjustmentEzreal - 18.2 values
Details
Current 1-star ability: Blink away from the current target, deal 250 (AD scaling) physical damage to them, and gain 30% (AP scaling) Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 (AD scaling) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
- AdjustmentSentinel - 18.2 values
Details
Current 1-star ability: Gain 460 (AP/Health scaling) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 (AP scaling) magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.
- AdjustmentGnar - 18.2 values
Details
Current 1-star ability: Passive: Gain 5 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 (AD scaling) physical damage to enemies within 2 hexes, reduce their Armor and Magic Resist by 15 (AP scaling), and Stun them for 1 second. Mega Gnar gains 400 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380 (AD scaling) physical damage to them and 135 (AD scaling) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
- AdjustmentIvern - 18.2 values
Details
Current 1-star ability: Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2 allies 185 (AP scaling) Shield and 10% Damage Amp for 6 seconds. Then deal 155 (AP scaling) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
- AdjustmentTaric - 18.2 values
Details
Current 1-star ability: Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 295 (Health scaling) Shield to allies within 3 Hexes for 3 seconds. Active: Restore 250 (AP scaling) Health. Taric and his paired ally deal 100 (AP scaling) bonus magic damage on their next 2 attacks.
Traits 9
- AdjustmentInferno - 18.2 trait changes(2) 1% Burn, 33% Wound; (3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher; (5) Ignite 2 shop slots, 3.5% Burn; (7) Ignite 4 shop slots, 4.5% Burn
Details
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
- AdjustmentSolar - 18.2 trait changes(3) Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% Attack Speed and 15 Armor MR 5 : Convert 40% of the bonus magic damage to true damage. 8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
- AdjustmentHunter - 18.2 trait changes(2) 20% AD; (3) 30% AD; (4) 45% AD; (5) 65% AD
Details
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
- AdjustmentBlackthorn - 18.2 trait changes(2) 175 max Health; (4) 350 max Health ; Bonus is 30% stronger; (6) 600 max Health ; Bonus is 60% stronger
Details
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
- AdjustmentBlossom - 18.2 trait changes(3) Wisps are upgraded, 12% AD AP; (5) Wisps are in every shop, 30% AD AP; (7) Gain 4 gold after buying a Wisp, 45% AD AP; (9) You can buy 2 Wisps per round, 50% AD AP; (11) Wisps overflow with power, 100% AD AP
Details
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
- AdjustmentVanguard - 18.2 trait changes(2) 18% max Health; (4) 30% max Health; (6) 40% max Health. Gain 5% Durability while Shielded.
Details
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
- AdjustmentFae - 18.2 trait changes(2) 5% and 2.5% Heal.; (4) 8% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
Details
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
- AdjustmentJuggernaut - 18.2 trait changes(2) 4% Durability or 20% Durability; (4) 6% Durability or 33% Durability; (6) 8% Durability or 45% Durability
Details
Your team gains Durability. Juggernauts gain more.
- AdjustmentSummoner - 18.2 trait changes(2) Empower Summons; (3) Improve each effect by 50%
Details
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks