S18 · 18.4b
Trait node rankings
How it is measured
- 1
The same team
- 1–4 costs at 2★, 5 costs at 1★
- No items or augments
- 2
Change one breakpoint
- Other traits stay the same; first breakpoints compare with inactive
- 3
15-second team test
- 8 enemies: 20,000 HP, 50 resists
- Durability: enemies hit for 500 AD at 0.8 speed
- Damage the trait deals by itself (burn, bleed…) is shown apart
- 4
Ranked by power gain
- Power = geometric mean of damage and durability
- Inferno burn counts at 1/3: it is assumed to cover a third of the enemies and time
- STop 10%
- ATop 30%
- BTop 60%
- CTop 85%
- DRest
Tier overview
Columns = team size · stronger to the left in each cell
Flat
- 3%
- 8%
- 15%
- 30%
| Tier | 2 units | 3 units | 4 units | 5 units | 6+ units |
|---|---|---|---|---|---|
| STop 10% | · | · | |||
| ATop 30% | |||||
| BTop 60% | |||||
| CTop 85% | |||||
| DRest | · | · |
Elderwood 5 → 7
SRank 1
- Power gain
- +32.5%
- Breakpoint effect
- (7) and the Deepwood ProtectorGain placeable Elderwood plants.
Where the gain comes fromPower = geometric mean of damage and durability
Team damage9,956+45%
- Champion damage6,880 → 6,901
- Trait damage · Deepwood Protector0 → 3,055
Team durability28,911+21%
- Champion durability17,239 → 17,239
- Trait units · Stonebark Tree, Lifebloom, Deepwood Protector6,607 → 11,672
Gain for each championDamage for backliners, durability for tanks, both for fighters; gains only
Xayah★★Damage dealerDamage903+2.6%Own +2.6%
Gnar★Damage dealerDamage1,457+2.0%Own +2.0%
Test team7
★★
★★
★★
★★
★★
★★
★