TFT AlphaSim

S18 · 18.4b

Trait node rankings

ChampionsTrait NodesArtifactsEconomy AugmentsReroll Potential

How it is measured

  1. 1

    The same team

    • 1–4 costs at 2★, 5 costs at 1★
    • No items or augments
  2. 2

    Change one breakpoint

    • Other traits stay the same; first breakpoints compare with inactive
  3. 3

    15-second team test

    • 8 enemies: 20,000 HP, 50 resists
    • Durability: enemies hit for 500 AD at 0.8 speed
    • Damage the trait deals by itself (burn, bleed…) is shown apart
  4. 4

    Ranked by power gain

    • Power = geometric mean of damage and durability
    • Inferno burn counts at 1/3: it is assumed to cover a third of the enemies and time
    1. STop 10%
    2. ATop 30%
    3. BTop 60%
    4. CTop 85%
    5. DRest

Tier overview

Columns = team size · stronger to the left in each cell

Colour = power gain
Flat
  1. 3%
  2. 8%
  3. 15%
  4. 30%
Overtuned
Trait breakpoint power: tier × team size
Tier2 units3 units4 units5 units6+ units
STop 10%
··
ATop 30%
BTop 60%
CTop 85%
DRest
··

Elderwood 5 → 7

SRank 1

Power gain
+32.5%
Breakpoint effect
(7) and the Deepwood ProtectorGain placeable Elderwood plants.

Where the gain comes fromPower = geometric mean of damage and durability

Team damage9,956+45%
  • Champion damage6,880 → 6,901
  • Trait damage · Deepwood Protector0 → 3,055
Team durability28,911+21%
  • Champion durability17,239 → 17,239
  • Trait units · Stonebark Tree, Lifebloom, Deepwood Protector6,607 → 11,672

Gain for each championDamage for backliners, durability for tanks, both for fighters; gains only

  • Xayah★★Damage dealer
    Damage903+2.6%

    Own +2.6%

  • Gnar★Damage dealer
    Damage1,457+2.0%

    Own +2.0%

Test team7

  • Ornn★★
  • Xayah★★
  • Alistar★★
  • LeBlanc★★
  • Hecarim★★
  • Ezreal★★
  • Gnar★